Using 3D virtual worlds: engaging learners and providing social support
dc.contributor.author | Annand, David | |
dc.contributor.author | Schwede, Gunnar | |
dc.contributor.author | Heller, Bob | |
dc.contributor.author | Husch, Gabriela | |
dc.contributor.author | Elliott, Colin | |
dc.date.accessioned | 2010-11-03T16:46:34Z | |
dc.date.available | 2010-11-03T16:46:34Z | |
dc.date.issued | 2008 | |
dc.identifier.uri | http://hdl.handle.net/2149/2845 | |
dc.description.abstract | Demonstrating how an avatar-based 3-D learning environment can more fully engage learners in their online educational experience, the volunteer team of developers from Athabasca University will showcase a prototype of a virtual AU campus developed in Second Life. This immersive experience promises to make services more readily accessible, facilitate formal collaboration within a self-paced learning environment, and provide an improved means to develop informal support networks among online students. | en |
dc.language.iso | en | en |
dc.publisher | Canadian Institute of Distance Education Research (CIDER) | en |
dc.subject | Second Life | en |
dc.subject | virtual world | en |
dc.subject | distance education | en |
dc.subject | online education | en |
dc.title | Using 3D virtual worlds: engaging learners and providing social support | en |
dc.type | Presentation | en |
Files in this item
This item appears in the following Collection(s)
-
Colin Elliott
Manager, Web Projects & Services