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dc.contributor.authorAnnand, David
dc.contributor.authorSchwede, Gunnar
dc.contributor.authorHeller, Bob
dc.contributor.authorHusch, Gabriela
dc.contributor.authorElliott, Colin
dc.date.accessioned2010-11-03T16:46:34Z
dc.date.available2010-11-03T16:46:34Z
dc.date.issued2008
dc.identifier.urihttp://hdl.handle.net/2149/2845
dc.description.abstractDemonstrating how an avatar-based 3-D learning environment can more fully engage learners in their online educational experience, the volunteer team of developers from Athabasca University will showcase a prototype of a virtual AU campus developed in Second Life. This immersive experience promises to make services more readily accessible, facilitate formal collaboration within a self-paced learning environment, and provide an improved means to develop informal support networks among online students.en
dc.language.isoenen
dc.publisherCanadian Institute of Distance Education Research (CIDER)en
dc.subjectSecond Lifeen
dc.subjectvirtual worlden
dc.subjectdistance educationen
dc.subjectonline educationen
dc.titleUsing 3D virtual worlds: engaging learners and providing social supporten
dc.typePresentationen


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