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dc.contributor.authorChang, Maiga
dc.date.accessioned2011-03-30T19:38:39Z
dc.date.available2011-03-30T19:38:39Z
dc.date.issued2011-03-30T19:38:39Z
dc.identifier.urihttp://hdl.handle.net/2149/3016
dc.descriptionThe conference divided the presentation into two parts: presentation & Q/A in the morning and collaboration discussion in the afternoon. There are couple of questions and discussions: 1. How do we design and develop cross-platform mobile application? I explain how we apply multi-agent system design principle into the proposed research and the responsibility that each agent is in charge. 2. Why use multi-agent concept to develop this mobile educational game? The multi-agent system doesn’t require many resources as ordinary application does due to not all agents have to be started and loaded at the very beginning. 3. How to avoid the inaccuracy of GPS positioning methodology? The proposed research use two agents to deal with positioning task, one is Position Locator and another is Learning Activity Item Collector. The Position Locator get GPS packet and decode it in order to get user’s current location and it can work with Learning Activity Item Collector by scanning and decoding QR codes to get precise position of the user. The two agents can work together when the user is at indoor situation, which means, there is no GPS signal available. This research is part of Dr. Kinshuk’s iCORE project on personalization and adaptivity in informatics, this research is going to add two more agents for providing the user personalized and immersive service. The two agents are Configurator and Storyteller. Also, from the discussions I made with participants in the workshop, I found that the less resource consuming is not the only benefit that the multi-agent based mobile educational game has. Tan and Kinshuk (2009) argue that there are five design principlesen
dc.description.abstractThis presentation will report the research findings of the Alberta-North/Athabasca University research project, entitled “Attracting, Preparing, and Retaining Aboriginal and Low-Literacy Learners in Northern Communities”. The findings were gathered from several sources, including community consultations, learner survey results, and a review of the literature, all of which begin to suggest persistent themes, strategies, and necessities for attracting, preparing and retaining students in northern communities. Session participants will be invited to reflect on the research findings, and consider implications for practice.en
dc.language.isoenen
dc.relation.ispartofseries92.927.G1240;
dc.subjectAboriginalen
dc.subjectLow Literacyen
dc.subjectNorthern communitiesen
dc.subjectMobile educational gameen
dc.titleCAMEG – A Multi-Agent Based Context-Aware Mobile Educational Game for On-the-Job Trainingen
dc.typePresentationen


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