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Now showing items 31-40 of 76
MOTEL: Designing a virtual geo-tagging framework for use in higher education
(2007-10-05)
Higher Education students are highly mobile; they move between learning venues such as lecture halls, the field, labs, home, and excursions. In order to understand how students used technology to support them in their ...
Authoring design patterns for user & device dependant adaptive data presentation
(2007-10-05)
In 2000 the iSign project started as a virtual web-based laboratory for students of study program electrical engineering. Continuous development in the last years led to a heterogeneous learning environment offering learning ...
‘My grandfather is dead’: narratives of culture and curriculum
(2007-10-09)
Curriculum, the term used to denote a course of study, has been understood in recent years as a documented program developed by experts and managed by an education authority. In many cases this has resulted in a focus on ...
Where is the “m” in Skills for Life?
(2007-10-09)
There are changes afoot in the world of Skills for Life. The post-Moser “golden era” in which the teaching of literacy and numeracy moved from the shadows into the spotlight may be about to shift focus. Is there still a ...
Reflections on Success: A retrospective of the mLearn conference series 2002-2005
(2007-10-17)
mLearn is now in its fifth year. Although mobile learning has a much longer history, the
inauguration of a conference for learning in the mobile age marked an important point in its
development. This paper takes a ...
Using mobile technologies for multimedia tours in a traditional museum setting
(2007-10-17)
Mobile technology was used to deliver learner-centred experiences to visitors at a geology
museum without compromising the museum’s aesthetic appeal. Two Flash-based multimedia
tours were developed for the Hypertag Magus ...
An Audio-Based Approach to Mobile Learning of Japanese Kanji Characters
(2007-10-17)
We describe the design and implementation of an audio-based computer system for mobile, non-visual learning of the meaning and writing of "kanji" characters: the thousands of multi-stroke Chinese characters used in the ...
Using Games, Mobile and Wireless Environments to Construct Meaningful and Motivating LearningTwo Cases: Adventure in the Castle of Oulu (1651) and Virtual Snellman (1822)
(2007-10-17)
The traditional notion of a learning environment has expanded to cover virtual spaces. Today, these virtual learning environments are often network-based and readily wireless accessible to a certain group of students. ...
Students on the fly: Preliminary data from a year‐long
(2007-10-17)
As part of an ongoing, year‐long ethnographic study on laptop adoption and usage, selected families, young professionals, and students in Tempe Arizona and the Puget Sound area in Washington State have been given some form ...
Personalized Profiling and Self-Organization as strategies for the formation and support
(2007-10-17)
Mobile and wireless technologies are globally aware therefore so to do institutions have to think
globally. By this is meant not simply making learning objects available to international students,
but inventing ways to ...