Browsing Research by Subject "game"
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Using Games, Mobile and Wireless Environments to Construct Meaningful and Motivating LearningTwo Cases: Adventure in the Castle of Oulu (1651) and Virtual Snellman (1822) (2007-10-17)The traditional notion of a learning environment has expanded to cover virtual spaces. Today, these virtual learning environments are often network-based and readily wireless accessible to a certain group of students. ...