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dc.contributor.authorBenţa, Kuderna-Iulian
dc.contributor.authorSzakáts, István
dc.contributor.authorSzakáts, Rariţa
dc.date.accessioned2007-10-05T17:49:54Z
dc.date.available2007-10-05T17:49:54Z
dc.date.issued2007-10-05T17:49:54Z
dc.identifier.urihttp://hdl.handle.net/2149/1150
dc.description.abstractIn this paper we present a hybrid SMS and web-based game-like learning system. We designed and practically proofed the SMS and web-based four tier system. Our main goal was to provide a community information service that implies the ability to work with PCs and mobile phones, proactive attitude in searching for information, knowledge acquisition and sharing about the European Union, in a pleasant learning environment. The three-month project hosted around 2000 gamers that had a minimum 10 days virtual journey in the European cities. The results are good and are detailed in the article. Almost all participants that responded to the questionnaire are willing to continue to play a similar kind of game.en
dc.description.sponsorshipTechnical University of Cluj-Napoca (only the first author), AltArt Foundationen
dc.format.extent935753 bytes
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.subjectSMS learning systemen
dc.subjectgamingen
dc.titleTerra Incognita 4-The European Adventure: a collaborative, affective-aware, SMS and web-based learning systemen
dc.typePresentationen


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    Collection of papers presented at 2006 mLearn Conference

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