Browsing Papers by Subject "game"
Now showing items 1-1 of 1
-
Using Games, Mobile and Wireless Environments to Construct Meaningful and Motivating LearningTwo Cases: Adventure in the Castle of Oulu (1651) and Virtual Snellman (1822)
(2007-10-17)The traditional notion of a learning environment has expanded to cover virtual spaces. Today, these virtual learning environments are often network-based and readily wireless accessible to a certain group of students. ...