Now showing items 27-36 of 36

    • An SMS Based Querying System for Mobile Learning 

      Wen, Dunwei; Xiong, Jiangqiang; Ally, Mohamed; Lin, Fuhua (Oscar) (2007-10-05)
      Mobile phone is the most widely used mobile device. Every mobile phone user can conveniently communicate with each other through SMS (Short Message Service) text messages at very low price. It is so commonly used that, in ...
    • Students on the fly: Preliminary data from a year‐long 

      Missimer, Connie; Steele, Nelle; Pruitt, John; Lauzon, Julie (2007-10-17)
      As part of an ongoing, year‐long ethnographic study on laptop adoption and usage, selected families, young professionals, and students in Tempe Arizona and the Puget Sound area in Washington State have been given some form ...
    • Supporting ubiquitous language learning with RFID tags 

      Ogata, Hiroaki; Yin, Chengjiu; Liu, Yuqin; El-Bishouty, Moushir M.; Yano, Yoneo (2007-10-18)
      Ubiquitous computing will help in the organization and mediation of social interactions wherever and whenever these situations might occur. With those technologies, learning environment can be embedded in real daily life. ...
    • Terra Incognita 4-The European Adventure: a collaborative, affective-aware, SMS and web-based learning system 

      Benţa, Kuderna-Iulian; Szakáts, István; Szakáts, Rariţa (2007-10-05)
      In this paper we present a hybrid SMS and web-based game-like learning system. We designed and practically proofed the SMS and web-based four tier system. Our main goal was to provide a community information service that ...
    • Ubiquity and Reusability 

      Nix, Judy; Ericsson Education (2007-10-18)
      Ubiquity and reusability are key factors in driving the deployment of content. Up to now these elements have been challenges within mobile learning. However, with the advent of metadata structures, new technologies and ...
    • Using Games, Mobile and Wireless Environments to Construct Meaningful and Motivating LearningTwo Cases: Adventure in the Castle of Oulu (1651) and Virtual Snellman (1822) 

      Miettunen, Jukka; Mattila, Pasi (2007-10-17)
      The traditional notion of a learning environment has expanded to cover virtual spaces. Today, these virtual learning environments are often network-based and readily wireless accessible to a certain group of students. ...
    • Using Mobile Learning to Enhance the Quality of Nursing Practice Education 

      Park, Caroline L.; Kenny, Richard F.; Van Neste-Kenny, Jocelyne M.C.; Burton, Pamela A. (2007-10-18)
      The purpose of this paper is to review the research literature pertaining to the use of mobile devices in Nursing Education and assess the potential of mobile learning (m-learning) for Nursing practice education experiences ...
    • Using mobile technologies for multimedia tours in a traditional museum setting 

      Naismith, Laura; Smith, M. Paul (2007-10-17)
      Mobile technology was used to deliver learner-centred experiences to visitors at a geology museum without compromising the museum’s aesthetic appeal. Two Flash-based multimedia tours were developed for the Hypertag Magus ...
    • Using Participatory Simulation Support Learning Algorithms 

      Yin, Chengjiu; Ogata, Hiroaki; Yano, Yoneo (2007-10-18)
      During learning computer science theory, it is essential to learn sorting algorithms, but it is not easy to understand the concept of the different sorting algorithms. This paper describes a system called PLASPS (PDA-based ...
    • Where is the “m” in Skills for Life? 

      Harrison, Bob (2007-10-09)
      There are changes afoot in the world of Skills for Life. The post-Moser “golden era” in which the teaching of literacy and numeracy moved from the shadows into the spotlight may be about to shift focus. Is there still a ...


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