Browsing Papers by Title
Now showing items 32-36 of 36
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Using Games, Mobile and Wireless Environments to Construct Meaningful and Motivating LearningTwo Cases: Adventure in the Castle of Oulu (1651) and Virtual Snellman (1822)
(2007-10-17)The traditional notion of a learning environment has expanded to cover virtual spaces. Today, these virtual learning environments are often network-based and readily wireless accessible to a certain group of students. ... -
Using Mobile Learning to Enhance the Quality of Nursing Practice Education
(2007-10-18)The purpose of this paper is to review the research literature pertaining to the use of mobile devices in Nursing Education and assess the potential of mobile learning (m-learning) for Nursing practice education experiences ... -
Using mobile technologies for multimedia tours in a traditional museum setting
(2007-10-17)Mobile technology was used to deliver learner-centred experiences to visitors at a geology museum without compromising the museum’s aesthetic appeal. Two Flash-based multimedia tours were developed for the Hypertag Magus ... -
Using Participatory Simulation Support Learning Algorithms
(2007-10-18)During learning computer science theory, it is essential to learn sorting algorithms, but it is not easy to understand the concept of the different sorting algorithms. This paper describes a system called PLASPS (PDA-based ... -
Where is the “m” in Skills for Life?
(2007-10-09)There are changes afoot in the world of Skills for Life. The post-Moser “golden era” in which the teaching of literacy and numeracy moved from the shadows into the spotlight may be about to shift focus. Is there still a ...